![]() Sure, you could do some great defensive stuff otherwise, but largely, the measure of a competent tank was how well they performed these mundane, basic tasks. Legion sought to change the tank model as it had been – that tank gameplay stripped of threat management, as had been the case for several expansions at that point, was basically taunting off your co-tank at the right time and hitting the button labeled AM at specified points in the fight. ![]() The design in the twilight of Warlords of Draenor was fairly interesting, but ultimately not that new – Active Mitigation abilities were the focus, with mitigation checks throughout most fights, and self-sustain largely being constrained to a select few tank specs. My guild had a half-present second tank at the time, so I took my monk through the gearing process so I could heal on nights he was there, and tank for the nights he wasn’t. ![]() I’d dabbled in tanking before that, primarily with Blood DK, but never would I have said that my main spec on any character was tank. I only started maining a tank about 3 years ago now, during Hellfire Citadel, as Brewmaster Monk. To start with, my tank experience in this game is relatively light. Legion has been a rather fascinating look into how a concept that sounds really great on paper can sometimes degrade in reality. ![]()
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